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13 Nov 2026 · Australia/Perth · the plan, not a contract

AFTERIMAGE.

Roadmap

v11 is playable. Next we polish a 2.5D web slice, then stack new missions in batches. Ten new missions just walked in — all drafts. Everyone’s stylised, never a likeness. Kids stay as text cues only. No official logos in the art.

All ten new missions are drafts. None of them are in the playable build yet. Scores and MBTI tags are provisional. We don’t invent the missing story. The Karl beat is a self-defence memory — camera stays tasteful, no gore.

Done so far

v11 is playable

You already have a look, a bible, and a game people can click through in the browser.

Status as of 13 Nov 2026, Australia/Perth. The ticks on this list are a snapshot, not live checkboxes.

Now / Next / Later

Based on the beginner path

Don’t start over in real-time 3D. Grow what you have. The slice is the demo. Missions come in batches. 3D / Steam can wait.

That’s why Now is the slice, not a 3D rebuild, and not “finish all ten missions first.”

Mission board

10 new · all draft · S/M/L are estimates

Punchy version of each brief. Real people stay stylised. A kid called Leo is text cues only. Brand names below are reference — the art uses generic stand-ins, no official logos.

Suggested build order

Quick wins first

Reuse what already works. Estimates only. This is a suggested order, not a locked schedule.

  1. 0
    NOW

    Polish Pay Up + Operation into a 2.5D web slice

    This is Now. The demo you can show people. Existing v11 beats, just tighter.

  2. 1
    NEXT

    Catch Evie

    Reuse the Find Mattybear search in long outback paddocks. S estimate · Batch 1.

  3. 2
    NEXT

    Groom the Horse

    Reuse the Pick the Ticks careful-drag idea. Click-to-clear is fine until that drag is approved. S estimate · Batch 1.

  4. 3
    NEXT

    Don’t Blow the Shitbox

    Reuse Launch the SRT prompts, inverted. Keep the fail funny. S estimate · Batch 1.

  5. 4
    NEXT

    Paddle with Queenie

    New but gentle. Queenie already exists. A calm water beat. S estimate · Batch 1.

  6. 5
    NEXT

    Mulch Run

    A short load, then a light getaway. Can share a bit of the car feel with the shitbox. M estimate · Batch 2.

  7. 6
    NEXT

    Lock Maddie Out

    New UI, still small. Timed patterns, closer to Pay Up choices than a full sim. M estimate · Batch 2.

  8. 7
    NEXT

    Desk Memory

    A memory-match shell is straightforward. The care is the kid in the scene — text cues only, generic cards, generic audio. M estimate · Batch 2.

  9. 8
    LATER

    Drag Trivia / Lip Sync

    Two systems. Trivia can start from the Pay Up choice shell; the lip sync is new rhythm work. L estimate.

  10. 9
    LATER

    Jailbreak

    A real chase needs new routing, a heat meter, and a lock-up tableau. Big compared to a paddock catch. L estimate.

  11. 10
    LATER

    Landline Defence

    Last of these ten on purpose. Self-defence, tasteful camera, no graphic violence. Get the direction right before it’s built. L estimate · tone-sensitive.

A 3D / Steam stage stays later, and only if the web slice has earned a bigger build. You don’t need all ten missions first.

Open questions

Don’t invent the answers

Play the game